Title: GAME ON!
(previously MASH-UP)
Genre: Upper Middle Grade Mystery/Science Fiction
Word Count: 67,700
My Main Character's Most Fearsome
Obstacle:
My most fearsome obstacle? My
little sister, Maxine.
Normally, Maxine was just annoying,
but one day my science teacher handed out these sunglasses that turned everyone
wearing them into their favorite avatar. Imagine a mash-up of every popular video game character out there taking over your
school. Awesome! My gaming bud, Aaron, and I were psyched for an
epic battle. But Maxine freaked and set off to shut down the game.
Then Aaron admitted he thought Maxine was cute and she brainwashed him into
helping her rather than hanging with me. Not cool.
Query:
Twelve-year-old Jared lives for
video games. Science? Not so much. So when he walks into school to find his
science teacher handing out sunglasses as part of a marketing trial, he’s
suspicious. The sunglasses seem like just a cool accessory until the system
that runs them is secretly activated. Suddenly, everyone wearing them appears
as their favorite game avatar. Laser guns, fireballs, and swords arm Thompson
Middle School for a real life video game mash-up. It’s Jared’s dream come true.
But before Jared can jump into the
fray, he has to find his little sister. Maxine’s a bookworm, not a gamer. Her
straight-A report card won’t help her fend off the ninjas and space marines
battling in the halls. Jared would love to see Maxine try to take on the
gamers, but Mom’s punishment would be extreme…no electronics. When Jared finds
Maxine, she refuses to hide. She’s decided the game is trouble, and searches for
a way to shut it down. She’s even crazy enough to expect Jared’s help.
Jared’s
first instinct is to stick her someplace safe so he can play. But as the school
descends into chaos and people vanish, Jared has a decision to make: get his
game on, or help his little sister on her mission to take down the Best. Game.
Ever.
First 250:
Lots of guys called themselves
gamers, but how serious were they? Me, I was dead serious.
When my best bud, Aaron, and I
started playing LEGO: The Lord of the Rings, I read the books. Yeah,
that was plural. The Fellowship of the Ring, The Two Towers, and
The Return of the King. That’s a lot of pages.
My first plan was to watch the
movies, but Mom didn’t go for it. “We’ll buy the DVD’s as a reward after
you read the books,” she’d said.
Most guys would’ve given up right
there. They’d play the game clueless, never knowing what was coming. Not me.
After reading the books and watching the movies, I was pretty much a Lord
of the Rings expert. Everyone at school who plays the game comes to me when
they get stuck.
But today was Tuesday. There were
four full school days until Aaron and I could get into a serious game marathon.
The weight of class time and homework between me and Friday afternoon made my
feet drag.
I trudged through the steel doors of
Thompson Middle School, then froze. Aaron slammed into my back, then followed
my gaze to the center of the lobby and snorted.
My tall, balding, evil science
teacher stood there wearing rock star sunglasses. Black ones, with mirrored
lenses and frames that wrapped around the sides. Mr. Sykes held a second pair
high over his head. He yelled something I couldn’t make out over the
start-of-school-day confusion, but a crowd of kids stood listening to him.
Please do email the full manuscript to mgottlieb@tridentmediagroup.com
ReplyDeleteTrident Media Group (TMG) is a prominent literary agency located in New York City that originally formed in 2000. TMG represents over 1,000 bestselling and emerging authors in a range of genres of fiction and nonfiction, many of whom have appeared on the New York Times Best Sellers Lists and have won major awards and prizes, including the Pulitzer Prize, the National Book Award, the National Book Critics Circle Award, the P.E.N. Faulkner Award, the P.E.N. Hemingway Award, The Booker Prize, and the L.A. Times Book Award, among others. TMG is one of the world’s leading, largest and most diversified literary agencies. For more than six consecutive years, TMG continues to rank number one for sales according to publishersmarketplace.com in North America. TMG is the only U.S. literary agency to be in the top ten in both UK fiction and UK non-fiction.
THE TRIDENT ADVANTAGE
-Most diverse group of successful literary agents, skilled in all genres of fiction, all types of nonfiction, and career management.
-Leading International Sales and Audio Rights Literary Agents.
-Innovative Digital Media & Publishing group, uniquely structured to establish, promote, and manage authors' e-book publications.
-Major social media presence and networking by our book agency.
-Most comprehensive support services for book agents and authors, including Business Affairs/Contracts and Accounting/Administration Staff.
Specialties
Book Sales, Editorial, Film and TV Sales, Foreign Rights, Contract Negotiation / Business Affairs, Accounting and Information Tracking, Audio Books, eBook Sales and Marketing, Publishing Management